![]() Next try as many 'Wrong Person' resources as you can in different positions.These guesses are primarily about eliminating possibilities, and finding an 'incorrect' is most valuable in this regard. For the first two guesses, always try as many options that you don't know if there's any left first.Or there's only 2 options left after the first guess because of options eliminated with 'incorrect' guesses then you're able to finish it up exhaustively by first trying whichever resource you consider 'cheapest'. ![]() If a negotiation starts with 3 or less options.If you give up, your attempt will be consumed and the next attempt will be a new arrangement of 5 gifts (you can't use information you learned the first attempt). You may pay for additional rounds at a cost of 10 diamonds or you may give up and come back to try again. You have 3 rounds of payment to get all 5 'Correct' by default.'Wrong Person' means at least one other chief still wants that gift. 'Incorrect' means no chief wants that gift any more. Any 'Correct' answers will result in that chief requesting no further gifts.After selecting a gift for all 5 chiefs and selecting 'Pay and Negotiate' each offering will generate a response of 'Correct', 'Incorrect', or 'Wrong Person'.You may change your selections until you click 'Pay and Negotiate' When you click the 'Select Resource' box below the chief you will have between 2 and 12 options to select for a gift (increasing options with increasing difficulty).Upon selecting negotiate you are presented with 5 chiefs to give gifts to.First though, a description of the mini-game Negotiation runs into a wall by difficulty 3 (or possibly towards the end of difficulty 2) but difficulty 1, that's quite doable and I'm going to give an example of doing so on one server this week here. Also, the desire amongst those who are primarily traders not to put up as many barracks as would be needed is fair enough and negotiation has the advantage that pretty much everyone will have what they need to complete the first 16 encounters over the week. ![]() I primarily do them via the combat route and believe that to be the cheaper option by far if you're setup to do so, but giving advice on that is specific to each age and the person's level of tech advancement. A current hot topic in the guilds i'm in has been getting people involved in expedition since the guild championships came out and carrying 0/48 progress people started to hurt guilds. ![]()
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